2026-04-14 17:41:39 +02:00

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Version 165 32
{
Shaders
{
default_spec.sps
{
DiffuseSampler prop_prologue_phone\prop_fruit_final_01.otx
UseTessellation 0.00000000
SpecularIntensityMult 0.50000000
SpecularFalloffMult 400.00000000
SpecularFresnel 0.95000000
}
emissive.sps
{
DiffuseSampler phone_screen
HardAlphaBlend 1.00000000
UseTessellation 0.00000000
EmissiveMultiplier 1.00000000
}
default.sps
{
DiffuseSampler prop_prologue_phone\prop_base_black_02.otx
HardAlphaBlend 1.00000000
UseTessellation 0.00000000
}
}
Skeleton prop_prologue_phone\prop_prologue_phone.skel
LodGroup
{
Center 0.00000000 0.00000000 0.00000000
Radius 0.08966310
AABBMin -0.04003910 -0.00488280 -0.08007811
AABBMax 0.04003910 0.00488280 0.08007811
High 9998.00000000
{
prop_prologue_phone\prop_prologue_phone_high.mesh 0
}
Med 9998.00000000
Low 9998.00000000
Vlow 9998.00000000
}
Joints null
Light prop_prologue_phone\prop_prologue_phone.light
Bound prop_prologue_phone\prop_prologue_phone.bound
}