120 lines
5.2 KiB
Lua
120 lines
5.2 KiB
Lua
Locales['en'] = {
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-- Global menus
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['cloakroom'] = 'locker Room',
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['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
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['citizen_wear'] = 'civilian clothes',
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['job_wear'] = 'workers clothes',
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['bank_deposit_returned'] = 'a security deposit of $%s was returned to you.',
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['bank_deposit_taken'] = 'a security deposit of $%s was taken from you.',
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['caution_afford'] = 'you cannot afford the caution of $%s',
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['foot_work'] = 'you have to be on foot to be able to work.',
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['next_point'] = 'go to the next step after completing this one.',
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['not_your_vehicle'] = 'you are not the driver of this vehicle.',
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['in_vehicle'] = 'you must sit in a vehicle.',
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['wrong_point'] = 'you are not at the right point of delivery.',
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['onduty'] = "You are On-Duty!",
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['offduty'] = "You are Off-Duty!",
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['no_male_clothing'] = "Warning: Job has no male clothing!",
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['no_female_clothing'] = "Warning: Job has no female clothing!",
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['max_limit'] = 'you cannot carry more %s',
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['not_enough'] = 'you do not have enough %s to continue this task.',
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['spawn_veh'] = 'spawn vehicle',
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['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
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['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
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['spawn_blocked'] = 'a vehicle is blocking the spawnpoint!',
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['service_vh'] = 'service vehicle',
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['return_vh'] = 'vehicle return',
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['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
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['delivery_point'] = 'delivery point',
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['delivery'] = 'delivery',
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['public_enter'] = 'press ~INPUT_PICKUP~ to enter the building.',
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['public_leave'] = 'press ~INPUT_PICKUP~ to go to the entrance of the building.',
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-- Lumber Jack job
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['lj_locker_room'] = "lumberjack's Locker Room",
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['lj_mapblip'] = 'wood pile',
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['lj_wood'] = 'wood',
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['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
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['lj_woodcutting'] = 'wood cutting',
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['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
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['lj_board'] = 'boards',
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['lj_planks'] = 'package board',
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['lj_cutwood'] = 'cut wood',
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['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
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['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
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-- Fisherman
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['fm_fish_locker'] = 'fishermen\'s Locker Room',
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['fm_fish'] = 'fish',
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['fm_fish_area'] = 'fishing area',
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['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
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['fm_spawnboat_title'] = 'spawn boat',
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['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
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['fm_boat_title'] = 'boat',
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['fm_boat_return_title'] = 'boat return',
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['fm_boat_return_button'] = 'press ~INPUT_PICKUP~ to return the boat.',
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['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
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-- Fuel
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['f_oil_refiner'] = 'oil Refiner Locker Room',
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['f_drill_oil'] = 'drill for oil',
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['f_fuel'] = 'oil',
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['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
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['f_fuel_refine'] = 'refine oil',
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['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
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['f_fuel_mixture'] = 'mix refined oil',
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['f_gas'] = 'gas',
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['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix oil.',
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['f_deliver_gas'] = 'deliver Gas',
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['f_deliver_gas_button'] = 'press ~INPUT_PICKUP~ to deliver gasoline.',
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-- Miner
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['m_miner_locker'] = 'miner\'s Locker Room',
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['m_rock'] = 'rock',
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['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
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['m_washrock'] = 'rock Washing',
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['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
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['m_rock_smelting'] = 'rock Smelting',
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['m_copper'] = 'copper',
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['m_sell_copper'] = 'copper Seller',
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['m_deliver_copper'] = 'press ~INPUT_PICKUP~ to deliver the copper.',
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['m_iron'] = 'iron',
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['m_sell_iron'] = 'iron Seller',
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['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
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['m_gold'] = 'gold',
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['m_sell_gold'] = 'gold Seller',
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['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
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['m_diamond'] = 'diamond',
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['m_sell_diamond'] = 'diamond Seller',
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['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
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['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
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-- Reporter
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['reporter_name'] = 'san Andreas Times',
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['reporter_garage'] = 'press ~INPUT_PICKUP~ to go down to the garage.',
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-- Slaughterer
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['s_slaughter_locker'] = 'butcher\'s Locker Room',
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['s_hen'] = 'chicken coop',
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['s_alive_chicken'] = 'live Chicken',
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['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
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['s_slaughtered_chicken'] = 'chicken to be packed',
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['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
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['s_slaughtered'] = 'slaughter house',
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['s_package'] = 'packaging',
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['s_packagechicken'] = 'chicken in tray',
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['s_unpackaged'] = 'chicken to be packed',
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['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
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['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
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-- Dress Designer
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['dd_dress_locker'] = 'dress Designer\'s Locker Room',
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['dd_wool'] = 'wool',
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['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
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['dd_fabric'] = 'fabric',
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['dd_makefabric'] = 'press ~INPUT_PICKUP~ to make fabric.',
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['dd_clothing'] = 'clothing',
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['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
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['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
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}
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